Strip 117 - "Phaedrus Tucker - Part 2"

3rd Jan 2015, 12:00 AM in Forest of Doom
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Average Rating: 5 (1 votes)

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Author Notes:

DragonTrainer 29th Dec 2014, 9:00 PM edit delete
For those of you who don't know, that last panel was a reference to "The Gamers", by Dead Gentlemen Productions.



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Nom 3rd Jan 2015, 1:39 AM edit delete reply

"Children are sneaky"
Let's see. A young character gets a +1 to stealth checks for their age, and +4 for their small size. So a total of +5. Assuming standard point buy, that means he has between +3 to +17 for stealth (+6 for 22dex (nat20+2age), +4 for small, +1 for rank, +3 for skill focus, +1 for highlander trait, +3 for class skill). A level 4 character who has put a skill rank in perception each level would have between +2 to +18 for perception (+7 for 24wis(nat20+1 ability increase+3age), +3 for class skill, +4 for ranks, +3 for skill focus, +1 for Eyes and Ears of the City trait).

More realistically, Guy probably has somewhere around +6 to +9 while the guards (assuming they are NPC warriors) probably have around +3 to +6. It should be noted that an NPC commoner would make a better spotter as perception is a class skill for them, but not warriors.
Raxon 3rd Jan 2015, 4:09 AM edit delete reply
Of course, we are talking about a world where housecats are a clear and present danger to any commoner.
Nom 3rd Jan 2015, 6:21 AM edit delete reply

Hmm... I wonder about that.

A Heroic Commoner would not have a problem. Especially if they get any racial bonuses to strength.

A lvl 1 Orc Heroic Commoner would have a strength of 19 giving a +4 to hit. Which means they have a 50% chance to the cat. Not to mention +6 damage to any 2 handed weapon meaning they just need to hit to take out the cat who only has 7 health.

A lvl 1 housecat on the other hand has a 35% to hit, and can only do a maximum of 4 damage. Which means it has to hit the commoner at least twice with both claw attacks (1d2/1d2). To be honest, I'm not sure if the two weapon penalty applies to natural weapons. I'm assuming not, but if it does, then the bit attack would be better which would require a minimum of 3 attacks (1d3) to take out the commoners 8-9hp.

I suppose it would be a clear and present danger as 2 or hits would likely mean the orc would require bedrest to recover from the traumatizing ordeal. But his chances of dying are really low. Like 8% at best. No, less than that due to the racial trait Ferocity as it would require and additional 3-5 hits. I suppose a double KO is possible. So like <1% at best that the cat would die before the orc(If they were to die at all).

In case you can't tell, the math is what got me interested in D&D type games.
Malroth 3rd Jan 2015, 4:39 AM edit delete reply
hey its better than 2nd Ed where I had a housecat TPK a 4th lv party in 1 round
Yuko Hoon 3rd Jan 2015, 10:22 AM edit delete reply
Yuko Hoon
What did they do to the poor thing? Step on its tail?
Malroth 4th Jan 2015, 7:24 AM edit delete reply
Fighter threw it at the wizard, Claw Claw bite kick kick is pretty lethal when everybody is getting 1 hp per lv.
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