Strip 014

3rd May 2014, 12:00 AM in Forest of Doom
first Latest
Average Rating: 5 (1 votes)

first Latest

Author Notes:

DragonTrainer 3rd May 2014, 12:00 AM edit delete
DragonTrainer
Seriously, if you're just starting out, there's no shame in using crib notes and asking the other players for help.

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Comments:

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Raxon 3rd May 2014, 1:27 AM edit delete reply
Raxon
Taking notes is a wonderful way to get things done!

Tell a story about a time when your notes made a difference.
Raxon 3rd May 2014, 8:03 PM edit delete reply
Raxon
Sorry, DT. Give it time, readership will grow.
DragonTrainer 3rd May 2014, 9:49 PM edit delete reply
DragonTrainer
It's okay. I'm actually doing better than when I first started Grand Line 3.5. During that time, I told myself that as long as I have at least one reader (other than myself), I'll keep making my webcomic. I have over 100 unique visiters per day on average right now, which is more than I expected to get after the first month.
Raxon 3rd May 2014, 11:11 PM edit delete reply
Raxon
I am looking forward to seeing more good stuff from you.

Wait, 100 readers here, or 100 over at GL3.5?
DragonTrainer 4th May 2014, 12:50 AM edit delete reply
DragonTrainer
100 readers here. Over at Grand Line 3.5, I have just over 1000.
Nom 4th May 2014, 2:07 AM edit delete reply


Huh... no stories eh?

Well, I don't have any as I have not really played much tabletop games. But I suppose I could make one up. Let the fiction commence!

So I was playing a post apocalyptic campaign in pathfinder. Basically there was a huge war killing almost everything and magic was introduced as a result of the cataclysm. Before that it was more or less similar to our world. All record of the war had been lost and we were tasked with stumbling upon this "great mystery." I say great mystery, because the DM was pretty bad at foreshadowing, and me and our barbarian were able to figure it out OOC. (The paladin never caught on, we did not want to ruin it for her).

The setting is mostly trivial. However, I was playing as the healer. As part of his backstory he was taught by a necromancer who was trying to discover new ways to treat the human condition regardless of whether they could use magic. Basically, the medical experiments were of the complexity of the late 1600s except augmented necromantic magic and positive energy so the "willing" patients would not die as fast. The goal was to eventually remove the need of magic to complete the operation.

The DM vetoed most of my ideas related to the benefits granted to this line of backstory. But they did allow me to transfuse blood. According to the DM, transfusing blood would grant me a 10 bonus to heal checks when treating deadly wounds (conditional) or stabilizing characters as they were much less likely to die from bleeding out. So I made sure to take some of my blood and preserve it with magic to transfuse at a later time.

What the DM did not tell me was that he was enforcing blood types. And since he did not see a blood type on my character sheet he assumed my character was the most common type (A positive). Since my character had no way to tell if the blood would be compatible, he reasoned that he would roll a die each time I tried a transfusion to see if it worked or caused a delayed hemolytic reaction.

So a few days after stabilizing our sorcerer after a particularly nasty ambush, he starts showing signs of a hemolytic reaction. We were confused until our barbarian (who is a nurse OOC), recognized the symptoms and told us what was going on. Of course, we could not act on that information in character, but it did allow me to point out that I wrote my character was O negative on my character sheet. That prevented any future issues from transfusions arising.
Raxon 4th May 2014, 10:03 AM edit delete reply
Raxon
I often tell stories of characters from my writing. They're usually based on D&D. Raxon is an underpowered epic level multiclass, Ransu is a monk, Baird is a fighter.

Most folks seem to like my stories, just as long as they stay relevant.

And DT, 100 readers is pretty dang good for only having twelve strips. You know, you should offer reader loyalty cards. See, you get a stamp punched out every strip, and when you get ten strips, you get a free lapdance!

What do you say?
Disloyal Subject 17th May 2014, 2:12 PM edit delete reply


"Notetaking"
I exhaustively catalogue our loot. Not much direct impact on the plot, but it helps divvy things up fairly - as I recall, the ranger always took the books.
Otaku 23rd May 2014, 11:56 AM edit delete reply
Otaku
"Either/Or"
Huh... probably one of the reasons I never have a good story for Raxon is that I haven't been a part of a regular RPG group in about 13 or 14 years. Had to leave my old group because of my studies (or rather, my lack of self-discipline >.>) and after that, I never did find a new one that fit. Plus I think the group was a bit relieved I was going; what can I say I was annoying and like similar members before me, I could tell it was getting time to go. XD Lastly, we had experienced a surprising surge in members/attendance so frankly it was getting a bit silly trying to get through a single combat round. @_@

Oh, as for note taking... yeah, while I was a member, we were really bad at it so basically ever adventure or no adventure would "count" as we tried to remember what we had been told at the last session... that may have been a week or a month ago. XD
JET73L 18th May 2015, 6:42 AM edit delete reply


This one time at Barbarian Camp (just kidding, it was in a camp full of cultists), I realized while checking my notes that an aspect of Rages that I had completely forgotten about because it turned up so rarely would be extremely useful where I was. I don't remember what it was, though, since it's been a long while, but I think it had to do with bonus attacks. We didn't win, but we escaped with our lives, and as a Barbarian halfling whose party was outnumbered at LEAST one-to-six by Dragonwrought, I count that as "not a loss".
Mysterious Commenter D 3rd May 2014, 11:07 PM edit delete reply


I plan to keep reading. You're making an interesting world here.
William.ThompsonJ 4th May 2014, 11:13 AM edit delete reply


"Still Reading!"
I'm one of your readers from OGA. I've been reading since you posted the first one and I'll be reading until the last. Funny stuff, keep it coming!
Porphyrogenitus 4th May 2014, 2:14 PM edit delete reply


"notes? who needs notes!"
I don't take notes, generally. My memory for important stuff is really bad (don't ask me to put names to faces, or to remember to pay my bills at some later date), but I can usually remember trivia quite well (and that includes all the random events and ancillary details in our RPG sessions). There've been all too many times where I was able to recall some seemingly insignificant detail that unraveled the whole mystery underlying the campaign, which we weren't supposed to solve for another few sessions yet. More than once we've skipped nearly the entire body of the adventure we were running.
Raxon 4th May 2014, 9:12 PM edit delete reply
Raxon
I take notes on the campaign, in the form of a journal written by my character, then read it to everyone at the end. It is a prized form of entertainment.
Otaku 23rd May 2014, 12:00 PM edit delete reply
Otaku
"Crib Sheets"
Huh, almost every gaming system I used either currently offers or at one time offered some sort of "Crib Sheet" in one form of another. Usually it was part of the GM's shield. I mean, all of them have had home made (but thanks to modern technology, easily distributed and printed) crib sheets, but I am talking stuff offered in an official capacity.

Frankly we never saw a reason to stop using them, either; the instant one tried to ween oneself off of them, a complicated combat would come up and it was just easier to start with the Crib Sheet and then add on all the modifiers. XD
T.J. 6th Nov 2014, 3:20 PM edit delete reply


Hmm, while I don't exactly use crib notes for things like skill checks, I often write down the details of the class features and feats of my character on the back of my character sheets so I don't have to carry around the rather heavy books for reference
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