Strip 016

8th May 2014, 12:00 AM in Forest of Doom
first Latest
Average Rating: 5 (1 votes)

first Latest

Author Notes:

DragonTrainer 8th May 2014, 12:00 AM edit delete
Power Attack - The gist of it is that this feat allows you to deal extra damage in exchange for accuracy. You have a slightly less chance of hitting your target, but if you do hit, you deal extra damage (especially if you hit with a weapon you're holding with two hands). Only works in close-combat (melee).



(You have to be registered at ComicFury to leave a comment!)
Raxon 8th May 2014, 2:19 AM edit delete reply
It can also work with semi-melee weapons, like spiked chains. It is possible to use power attack and AOOs to totally own people from twenty feet away, by jumping back ten feet, forcing them to run into two or more Attacks of opportunity.

Awesome build until you need to fight with your back to the wall. At that point, you pull out your impact hammer, which knocks enemies way back, but does less damage.

By level ten, you become an unstoppable badass.
dragonbrain 8th May 2014, 4:35 PM edit delete reply
You mean like this:
Raxon 9th May 2014, 12:38 AM edit delete reply
Pretty much. That turned me on to the build, and I just decided to ramp it up to eleven.
DeS_Tructive 8th May 2014, 6:00 AM edit delete reply
Don't forget cleave and great cleave, in case a few do get through. It allows you to make an extra attack after dropping an enemy.
And if you really want to take the weed whacker approach: Whirlwind lets you replace your regular attack with one attack against anyone in melee range.
Enemies get mowed down whether they move or not.
Disloyal Subject 17th Nov 2014, 11:33 PM edit delete reply
Disloyal Subject
"Death On Legs"
Come to think of it, Cleave still applies to Whirlwind Attacks, doesn't it?
DeS_Tructive 18th Nov 2014, 8:30 AM edit delete reply
That's the beauty of it.
JET73L 18th May 2015, 6:48 AM edit delete reply

Huh. When it's put that way, that reminds me of the Grim Reaper's Sprint in Fallout 3 and New Vegas.
kidra 8th May 2014, 11:39 AM edit delete reply
"Power attack"
Am I the only one who just always uses power attack? I figure it's easier to tell the GM that I'm always attacking, rather than each time say I'm gonna do it.
SeriousBiz 9th May 2014, 5:47 AM edit delete reply

I'm really bad at optimizing my fighter characters for maximum damage, maximum accuracy, or maximum anything really. That's because I usually like to go for a wacky character theme, in the style of a longspear-wielding, trip attack-spamming hockey player, or a dexterity-heavy tumbler type who is basically a ballerina wielding a sword.

Just like the main character in this comic, I often forget I even have Power Attack, since I often take it just to get Cleave and Great Cleave, and then get to start mowing down hordes of goblins while doing pirouettes in my chainmail tutu. Granted, Whirlwind Attack would work better for that, but I rarely have the patience to wade through Mobility and Spring Attack to get it. It's pretty fun, even if we have have a rule against larping, and an even stricter rule against me dressing in a tutu.
Disloyal Subject 17th May 2014, 2:27 PM edit delete reply

Wacky fighters are more fun anyway. The only time I optimize that class is when I want to give all adjacent allies hefty bonuses to AC - there's a feat that lets you share the bonus from Combat Expertise, Power Attack's defensive twin, with adjacent party members - and that's just the tip of the iceberg.
guy 12th Jul 2014, 4:14 PM edit delete reply

Oh, god, essentials was broken. Power Attack+Slayer class…it was just STUPID. You could realistically be rolling 1D12+15 at first level.
…3.5 was still worse, however. Not as a system, but for broken characters.
…Which is why I prefer it, heh heh heh...
(You have to be registered at ComicFury to leave a comment!)