Strip 020

17th May 2014, 12:00 AM in Forest of Doom
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Raxon 17th May 2014, 2:51 AM edit delete reply
Eli: "Are you sure you want that wand?"

Kari: "Of course I'm sure!"

Eli: "Well, if you're into that sort of thing."

Kari: "What sort of thing?"

Eli: "Well, you know..."

Kari: "Know what!?"

Eli: "You don't know? Well, you notice how it's smooth and lacquered?"

Kari: "Yeah, it's a very nice wand. What of it?"

Eli: "Did you notice that it has a bunch of little knobs and bumps?"

Kari: "Yeah, it's comfortable in my hand! Get to the point!"

Eli: "Does the shape look a little... suggestive to you?"

Kari: "What, you mean it looks like a... Oh geeze, it does!"

Eli: "Did you notice that the lacquer is stained for the first five inches or so?"

Kari drops the wand. "EWWWW!! I have to go wash my hands!"

Kari runs off. Eli picks up the wand and puts it in his pack.

Phae: "Dude, you're touching that!?"

Eli: "Why not? It's just sweat stains from being held a lot."
Nom 17th May 2014, 5:24 AM edit delete reply

What about spell resistance? That can help protect you from spells as well.
Malroth 17th May 2014, 12:19 PM edit delete reply

Not really, most of the dangerous spells don't allow SR and by the time you can get any as a PC you've already reached the point where mages can auto pass their resistance checks anyway. Its mostly a trap to get you to waste healing spells.
SeriousBiz 19th May 2014, 12:54 PM edit delete reply

I'm really bad at this aspect of RPGs. I understand the principle of the thing, free stuff, right? Yet unless we're playing a very straightforward hack n' slash run, all but my most greedy, opportunistic or otherwise unsavoury characters think twice about taking loot from dead people. If it's something extraordinarily awesome, like a sword glowing with the mystic energy of +5, well sure, but why do you have to take that poor guy's tunic, too, Mr. Paladin? My pious cleric with a high respect for the dead would do well in a 'curse of the mummy'-type adventure, if it wasn't for the bunch of kleptomaniacs he calls his companions using their daggers to scrape loose the golden writing from the side of the sarcophagus. Even after all that, they still expect me to be removing the inevitable curse. What a bunch of jerks.

In a postapocalyptic setting, yeah, I can see that. Resources are rare, waste not, want not etc. In a regular D&D world, where 'adventurer' is the highest-paid profession anyway, I generally don't see my characters acting like this.
Disloyal Subject 17th Nov 2014, 11:44 PM edit delete reply
Disloyal Subject
In-universe, it's probably a habit from low levels; a habit that funds their reaching the point that they no longer need rely on it.
Foes slain in battle are fair game, but robbing the honorably buried is, I agree, a no-no.
JET73L 18th May 2015, 7:07 AM edit delete reply

In my most recent Pathfinder game, I play(ed) a character who picked up some Drow weapons (including one that had been partially dissolved) so she could test them against various substances and attempt to discern the material so as to duplicate them and sell knockoffs. The DM assumed I was going the Skyrim Klepto route.
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