Strip 029

7th Jun 2014, 12:00 AM in Forest of Doom
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Average Rating: 5 (1 votes)

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Raxon 7th Jun 2014, 6:12 AM edit delete reply
Calculating damage is so complicated! Especially for our moon knight, who has to keep track of the moon phases and plan her strategy accordingly. Very powerful magically on the full moon, but physically weak. Very powerful physically on the new moon, but magically deficient.

Believe it or not, just because a homebrew class seems OP on paper, that doesn't mean it's great.

Takes her forever to consult her moon charts, select her spells, and decide on, well, anything. Her class belies her indeciciveness, and turns it into a class feature... That wastes twenty minutes of every session with all her tables and charts and extra calculations.
Guest 7th Jun 2014, 11:06 AM edit delete reply

"Homebrew Classes"
Reminds me of a Pathfinder Gm I had who made a class called "Rune Elementals". Each element was basically it's own class and each one was overpowered to the extreme.

When playing the Arcane elemental, I could launch spells like Burning Hands, Fireball, and Lightning Bolt as if I had a higher caster level than I actually did. Plus there were so many other little calculations... the Water elemental was even worse in that regard, especially if working alongside a caster who could do Fox's Cunning or Eagle's Splendor.

During one game with five players, each of our actions was five minutes of calculations.
Raxon 7th Jun 2014, 4:07 PM edit delete reply
Sorry. I misspoke. I mean that she wastes on he first twenty minutes of every session just calculating how powerful she was. Any time we spend the night somewhere, it becomes the next day, and thus, she has to recalculate her character.

Apparently she has different talents. There are like four talents per moon phase, each talent has a whole table of spells and/or abities, and she uses some complicated mess to scale whatever she rolls up or down to suit her current power level, which changes every in game day. She has, I think, a hundred fifty page binder detailing her moon feats, class features, and all the tables and calculations needed for her character.

And all of this is at level one! Apparently she gets a new talent every other level or so. Plus she gets lunar feats, which can grant her new abilities and spells, or she can use it to get yet another talent.

Admittedly, the character is super OP at level one if the dice favor you. Fireball at level one, even scaled down to a half moon, is still pretty insane for a level one.
Guest 8th Jun 2014, 3:05 PM edit delete reply

Yeah. I understood what you meant. I was referring to how my particular character needed five minutes to plug his Charisma, his modified Caster Level, any spell levels he sacrificed... suffice it to say that this particular character could dish out a ton of damage for his level.

My fiance's water elemental was pretty constant, calculation-wise, until I started throwing spells around. And the class creator made one prestige class that would have made her character way too powerful by combining it with the Arcane.

But if you want a character design closer to what you've shared... the Destiny elemental had three entirely different character builds. THAT took forever to do something at first.
Guest 8th Jun 2014, 3:08 PM edit delete reply

Plus by the time I was level 15, I could cast spells with a duration of 1 min/Level... for upwards of over a half hour. Which when you're in a big dungeon can be a long time to have a buff.
Disloyal Subject 18th Nov 2014, 12:14 AM edit delete reply
Disloyal Subject
Good grief. And I thought the Agnosticism domain I homebrewed had a complicated mechanic.
Now I want to play a Moon Knight.
JET73L 18th May 2015, 7:41 AM edit delete reply

How does that work? Do you hope really hard that wounds spontaneously experience accelerated healing for six seconds, and use "generic energy signiature which may or may not come from a deity" to buff your weapons agains Undead?
Malroth 7th Jun 2014, 6:56 AM edit delete reply

Could be worse she could be running an artificer with a couple Dedicated Wrights she'd be wasting 90 minutes of every session with charts tables and extra calculations.
guy 7th Jun 2014, 8:36 AM edit delete reply

Heh. I've been there, although not personally, because math is one of my few strong points. My first time at encounters, just about everyone had calculated their starting HP wrong, so they all had only half what they were supposed to. That did not end well.
And how many times have we heard - from our seats behind the DM's screen - "Wait! I forgot to add something!"
Good times.
Some Random Person... 7th Jun 2014, 3:27 PM edit delete reply

Reminds me of a session last night. They killed my poor fluffy with a salvo of high caliber rounds, then I hear from my players, "Wait, I forgot to add damage from this..."

I quite literally said to him. It doesn't matter, you killed Fluffy the Space Hamster Supreme Prime Overlord already. [Yes, that's what I called him.]
Disloyal Subject 18th Nov 2014, 12:18 AM edit delete reply
Disloyal Subject
Some of us like to know exactly how much damage we did, even - no, ESPECIALLY when it's just overkill. It annoys my DMs, but it's oh so very worth it.
Lina 7th Jun 2014, 9:27 AM edit delete reply
And here you see the prove that being bad at math can prolong your life
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