Strip 326

5th May 2016, 12:00 AM in Cave of No Return
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Average Rating: 4 (2 votes)

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Author Notes:

DragonTrainer 5th May 2016, 12:00 AM edit delete
DragonTrainer
Quite a bit of math and research went into this to ensure that the last panel was at least somewhat plausible.

You can find my Patreon page at the following link: www.patreon.com/dragontrainer (any amount would be greatly appreciated, thanks! ^_^)

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9652769 5th May 2016, 12:12 AM edit delete reply


"Looking at rules."
Yup. I never gone this far in this description but wow... Level 11 swashbuckler haves some.great ability.

And he knows the rules. That is a real opponent.
DeltaRayEdge 5th May 2016, 4:24 AM edit delete reply


What is he using to get move and attack down to a standard action?

Because the standard charge is usually a full round action. I am not aware of any special swashbuckler abilities that change this. He cannot take a standard charge under stagger.


Also, another note... Assuming Dex 24 (heavy min-max), level 11 + standard rapier. That's:
1d6 rapier
+7 dex mod, Weapon Finese to Damage.
+11 Swashbuckler Level (1 Pache to double to +22) Precision
+7 Bleed Damage (at the target's turn)
+6 Power Attack.

Assuming max roll...
For a total of 19+11p (30) damage on his turn, 7 on the cleric's turn. 41 if double precision.
Or 38 On a Crit, for a total of 49, or 60 if double Precision.

To outright kill a level 7 cleric, assuming no con mod or favoured class (unlikely) he'd need to do 8 + 6d8 damage (average to 6*4.5 or 27) + CON, or approx 45 damage.

If we assume a reasonable con bonus or favoured class hp, we could add 2 or 3 hp per level for 14 or 21 more hit points (and a few more "hp" for the con bonus).

I'd guess for about 60 hp including negative. I don't think he's dead yet. Although that 7 damage at the start of his turn might hurt. It's also possible the rapier has some enhancement bonuses or special abilities but they have not been visually shown.

It's entirely possible he killed in a single shot, but it'd be very close.

Also I kinda question his streak of good rolls, especially with power attack and iterative attacks. Surely the full suit would have helped.

Also he does not regain Pache from enemies lower than half his level, so he seems to spending a lot unless he really buffed wisdom. Or the entire party is at least level 6.
Halosty45 5th May 2016, 2:14 PM edit delete reply
Halosty45
Charge has a special exception that if you are limited to a standard action (like when you're staggered) you can still charge, though only up to 1 movement instead of 2.
DeltaRayEdge 6th May 2016, 12:01 AM edit delete reply


Huh, TIL.

Sounds a bit strong, but ehhh....
Zilfallion 6th May 2016, 2:29 PM edit delete reply
Zilfallion
It's one of the few ways a melee character can actually get an attack in the surprise round.
DragonTrainer 5th May 2016, 10:15 PM edit delete reply
DragonTrainer
Your math is a little off. 8 + 27 = 35. With Con Mods, it'd be 49. You also forgot about the Swashbuckler's Weapon Training. One final thing, that's not a rapier he's wielding.

Other than that... Yeah, our trains of thought were similar enough while I was doing the research.
DeltaRayEdge 6th May 2016, 12:00 AM edit delete reply


I meant actual CON (not mod) because you used "dead". Therefore you have to beat negative hit points worth of con. 8+27+ 10 (base con).

I did refer to any possible CON mod and favoured class in the paragraph under that.

I did not know his CON although you just revealed that is a +2 mod. So I was working off the assumption we didn't know his CON, although given his class it was likely he had at least some.

Now that you mention it, that is definitely not a rapier handle, lol. And yeah the weapon training...

Well, I'm satisfied.

Still think it's close and he's seemingly too lucky with his rolls.

Even if it's a 1d8 weapon, that's not likely to improve much over a rapier, just a possible +2 damage.

Assuming CON 14, to kill him would require 8(class) + 6d8 (or 27)(class) + 2*7 (CON mod) + 1*7 (favoured class) + 14 (actual con)

=70 required damage, (56 hit points, 14 negative hit points)

of course some parts could be changed to give less hp: bad hp rolls, or favoured class on other things, but overall it's still super close.

Especially given the possiblity of a crit, or weapon enhancements, as well as scratch damage from the guards. I'd say it's possible.

Not saying he couldn't have killed him in one shot, but it's extremely close.

I just felt like doing the maths cause I questioned whether even a level 11 swashbuckler should be able to one shot a level 7 cleric, especially given the "bonus negative hit points".

fellow 5th May 2016, 6:17 AM edit delete reply
fellow
"Sorry, but I cannot."
bradoch608 5th May 2016, 12:39 PM edit delete reply


"Mechanics"
He's 6th level swashbuckler and 5th level duelist. I think that's how he gets all the abilities. you can charge as a standard if you are limited to one action. Zombies i believe have this as a common tactic. so his damage is a bit less than calculated, but otherwise not far off. I don't think he can kill the cleric in one hit.
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