Strip 430 - "Never hurts to ask, I suppose"

3rd Jan 2017, 12:00 AM in Cave of No Return
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Arillius 3rd Jan 2017, 1:33 AM edit delete reply


I allow that as a GM too. In fact, I let people mix and match archetypes your normally can't (picking and choosing which abilities you get, not getting both) with the caveat that if I think anything is game breaking I reserve the right to change it.

Instead of a bunch of crazy damage builds I usually see a lot of clever or interesting ideas made out of it instead.
Otaku 3rd Jan 2017, 11:27 AM edit delete reply
Otaku
Works for me... but I'm used to "Point Buy" systems where that is the general idea. The GM still has to be involved, prohibiting nonsensical combinations, and making sure such features are properly priced. Even though the default rules have costs for such things, "Your Mileage May Vary" often comes into effect.

Not knowing D&D 3.5/Pathfinder I have to ask... does swapping out Poison Use for Evasion seem like a fair trade? If it is lopsided, which is more useful? Looking them up, Poison Use seems pretty niche while Evasion seems somewhat general (at least for adventurers). XD
Halosty45 3rd Jan 2017, 12:28 PM edit delete reply
Halosty45
I would pick evasion literally every time over poison use, unless I was specifically going for something that used poison literally all the time.
It should also be noted that poison use comes at level 1, while evasion comes at level 2, which puts them at significantly different power levels. Evasion is more on par with the ninja trick gotten at level 2.
Even then, for ninjas to actually get evasion, they're supposed to have to wait until level 10 and pick it up as a master trick.
All that said, it's not as gamebreaking as giving evasion to say, wizards, directly. It has requirements for light/no armor, otherwise it would be most gamebreaking in the hands of fighters... or paladins. Though of course they can all spend the two off-levels to get it.
Inbetweenbooks 3rd Jan 2017, 2:47 PM edit delete reply


Evasion is way, way better.

Poison in D&D cost's quite a lot if you want something that works on higher levels since the DC for pretty much all core poisons are pretty low, barring the few, rare (ridiculus expensive) poisons that you are explicitly not supposed to be able to acquire in normal circumstances, requiring you to invest heavily into craft: poison skill and crafting time. only way to use poisons require you to break away from core and make up your own crafting rules, which you should do anyways when it comes to traps and poisons, or you are choosing whether to buy/craft a lv appropriate poison or upgrade your sword. well, it's that, or piss of your players when you send hordes of save-or-die poison users against them just to supply the rouge with poisons...

Evasion is just straight up good.
Arillius 5th Jan 2017, 2:41 AM edit delete reply


In normal games I'd say evasion is usually always better. However, I hate the idea of poison being a bad option, so much so that I created some custom poisons for the rogue of the party to find.

Strangely enough he doesn't have poison use but definitely wants it. XD

In the end it is a 'your mileage may very'. Sometimes a fighter gives up bravery for something amazing... sometimes not so much. That some DM's see this as a problem is the real shame though because it can ultimately lead to some clever ideas the game normally doesn't support, even though it really should.

I've got a firebender monk because of it. Decent at hand to hand. Rarely needs it.
Otaku 7th Jan 2017, 1:36 PM edit delete reply
Otaku
And... accidentally exited out of my original response shortly before it posted. Oops. >.>

So yes, thanks to all three of you for answering. Sounds like Poison Use isn't as good as Evasion unless the GM put's his or her thumb on the scale, and the character above got a good deal.

Thanks again. :)
Memo13 3rd Jan 2017, 10:26 AM edit delete reply
Memo13
We have a player in our group that is a min/maxer we are forced to play closer to PFS rules to keep him from breaking the game to much.
Memo13 3rd Jan 2017, 10:26 AM edit delete reply
Memo13
We have a player in our group that is a min/maxer we are forced to play closer to PFS rules to keep him from breaking the game to much.
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