Strip 472 - "Familiars Part 3"

11th Apr 2017, 12:00 AM in Cave of No Return
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Rastaba 11th Apr 2017, 8:13 AM edit delete reply
Rastaba
Pretty, pretty, shiny, shiny....
Malroth 11th Apr 2017, 7:04 PM edit delete reply
Malroth
And here i thought the only advantage to the raven familiar was the fact that they could talk (and therefore use your Use Magic Device skill ranks)
Halosty45 12th Apr 2017, 12:18 PM edit delete reply
Halosty45
Speaking of appraise, as written it's horrible. Everything is a DC 20, which means a trained appraiser starts with about a 25% success rate (assuming they aren't an adventuring type, and therefore probably have only slightly above-average intelligence). Half the time, they'll get within 20%.
However, it should really come with lower dcs to begin with. Common items should be a dc 10. Less common, 15. Only more rare things should be 20+. As is, though, it's the same DC to determine the price of a longsword, horse, and ladder. Most things in core rulebooks should be DC 10-15.
I could rant more but generally people don't even use appraise so~
Otaku 15th Apr 2017, 10:23 AM edit delete reply
Otaku
One of those differences between systems, I guess. My group started with games where knowing the value of what you found ranged from "useful" to "vital"; as such, you really wanted a player (or at least closely allied PC) on hand to check stuff out.

I dunno the rules for 3.5 well enough; is there a rule for improving your effective skill (or lowering the effective difficulty) by taking additional time?

May as well ask here... how useful is that Stealth bonus for the cat familiar? I'm used to another game where

a) Stealth is often vital
b) Mages can learn the skill, but being truly good at eats a decent amount of character building resources... including ones that go into building spells.
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