Strip 540 - "NPC Classes part 2"

16th Sep 2017, 12:00 AM in Cave of No Return
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Otaku 16th Sep 2017, 12:03 PM edit delete reply
Otaku
So... that's how it works in D&D/Pathfinder/etc.

Can NPC's multi-class with these? Or Dual Class... sorry, really have always struggled with this style of RPG. ^^' I know for most it is the default, but D&D was at best my fourth RPG system.
Zilfallion 16th Sep 2017, 10:12 PM edit delete reply
Zilfallion
I don't remember anything that prevents multiclassing with NPC classes. I think I've seen a statblock or two that's had mixed levels.

The Adept actually gets a rather nice selection of spells.

Of course, the world depends HEAVILY on the GM. A lot of people like to just use PC classes for NPCs that matter. I like to mix it up like I used to do with SAGA Edition's Nonheroic Class. Aka, all normal NPCs get that class, but it was REALLY good for balancing enemies to have low HP, but high to-hit without any special abilities since 3 levels in a 3/4 BAB class count for 1 CR[Rounded, so a Nonheroic 4, like a base stormtrooper is still CR 1. but has a +3 to hit] It forms a really solid base, okay feat selection, and then you can tack a heroic level or two on for slightly better enemies or if you want to give them a special ability without the inflated HP Heroic classes normally get at lvl 1. [Triple Max HP on first level because weapons do so much damage you need it to survive a hit.]
Halosty45 17th Sep 2017, 7:58 PM edit delete reply
Halosty45
They *can* multiclass, but not many really have reason to. If you're not interested in combat (a warrior) then you want to be an expert. Adepts would come with those naturally talented in magic, or lucky to find a teacher, so it's not something people can really choose to become.
The only real multiclass option would be Aristocrat + something else. You can't really choose to be an aristocrat, but an aristocrat might want to train more in martial ability (Warrior) or skills (expert), but they have a fine balance on their own.
Commoners are literally the worst at everything, so there's no reason to take levels in commoner if you have any other option. (And no, I'm not going to even consider poorly thought out cheese based on poorly written feats that should never have existed)
Zilfallion 17th Sep 2017, 10:03 PM edit delete reply
Zilfallion
But what about the chickens?! Everyone loves the chickens.
Inbetweenaction 18th Sep 2017, 11:22 AM edit delete reply


my team likes to count the cost of our gear in chickens.

a magical longsword is worth ALOT of chickens...
Otaku 18th Sep 2017, 7:43 AM edit delete reply
Otaku
Zilfallion, Halosty45, thank you both for answering.

If the DM does not allow "retraining" of levels, wouldn't it actually be a story necessity for some folks who began as Commoners to still have a few levels of Commoner before adding a more useful character class?

Please remember, I don't much care for character "classes", though I (grudgingly) accept them as a means for game balance and some storytelling cohesion. ;) I know nothing of the "cheese" to which Halosty45 speaks.

Just approaching it with (dubious?) logic founded in the real world, I'd actually expect many Commoners to eventually gain a level in something related to their vocation. This may owe to my upbringing. I'm used to farmers that know quite well how to shoot, whether because it is their preferred hobby, a necessity to their business, or they retired from the military or police forces. I don't expect them to be snipers, and sure enough, you'll find some that can't shoot.

Now, we're dealing with pseudo-medieval peasants; I'm expecting at least on occasion, a farmer will know how to fight for similar reasons. If anything, needing to protect crops, livestock, and one's own family would seem even more pressing in the setting... but maybe that is just my ignorance showing through?
Inbetweenaction 18th Sep 2017, 11:25 AM edit delete reply


i think the inlore "reason" is that you essentially retrain your lv of commoner into a proper PC class... or atleast that is what we used to state in my group when it came up...
Halosty45 18th Sep 2017, 11:27 AM edit delete reply
Halosty45
The cheese involves a possibly infinite amount of chickens appearing... so yeah.

A commoner could indeed benefit from adding a more useful class, even if they can't retrain. Everything is more useful, so as soon as they get the chance, they should.

Commoners do come with one simple weapon proficiency (optimally spear or longspear or a type of crossbow), so they can use that to defend their crops... but they're pretty weak.

As for getting classes that help their vocations, there's not really all that much. Farmers could benefit from levels in druid- but the key point is whether or not they could actually get those levels... and whether they could actually cast spells. There's a minimum attribute requirement (10 + spell level, with cantrips and stuff being 0th level spells), and a real commoner could expect their attributes to be a randomly rolled 3d6. This would allow half of commoners to be able to cast first level spells (Well, more than half depending on the class) but at the point where their attributes are a bit better and they could get training, they probably would have already been an expert or other npc class. Though, I can see an ambitious commoner having 1 level, then getting a level or two of expert, then maybe a real class.
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