Strip 056 - "It's Kari, by the way"

9th Aug 2014, 1:50 AM in Forest of Doom
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Raxon 9th Aug 2014, 2:05 AM edit delete reply
Heh. Wizards have frat houses, too. One of the initiations is to summon up a succubi and film yourself beating her at strip chess.

Wizards really know how to party.
DragonTrainer 9th Aug 2014, 2:29 AM edit delete reply
Really? I was under the impression that all you had to do was put on a talking hat and he'll tell you which house you're in. Different schools, different traditions, I guess. :p
Raxon 9th Aug 2014, 3:53 AM edit delete reply
Harry potter is a sorcerer, not a wizard. Effing Rowling and her nontraditional naming schema.

I mean, at least gendermancy is a newish thing. I mean, how many dudes get given spells that bypass any and all nondivine spell resistance, and it's a freaking genderswap.

Heck, that divine was more or less the thing that kept Raxon in line, by striking him with lightning when he started to get out of hand. Still kind of a dick, but out of necessity.

Nineteen year old psychologically damaged individuals with acute PTSD should not be given world changing power.

But then, it is a running theme in my stories that all forces in the universe, from physics, to luck, to fire, to love, each have an avatar, a spokesperson. Some are affected by their position. Physics is cold, even, and unyielding.

Raxon was the avatar of chaos. Change, growth, destruction, and getting his butt kicked by by slippery bathroom tile. Yeah, he is often chaotic. But then, the main constant is that luck, and his twin sister, destiny, are both petty, horrible assholes.

Generally, my response when hearing a character has a whole bunch of destiny is to say, "Man, his life is gonna suck!"

And that's how France was conceived! Need more vodfee now.

EDIT: Vodfee is something of my own creation. I put coffee beans, grund so fine that they have the consistency of talcum powder, then I pressure heat it in vodka, but it is in a sealed chamber, so the alcohol can't boil out. I then heat them together, and shake them up, resulting in the darkest, thickest, coffee, and only a wire strainer to filter out a mere token bit.

I can describe the process, but I cannot sell you any, or even sell you a kit to make your own. Apparently, it's illegal to sell in several states, due to dosing concerns.
insert_username_here 9th Aug 2014, 9:59 PM edit delete reply

I'd say it's more of a ... Cofkaesque monstrosity.
Raxon 10th Aug 2014, 3:15 AM edit delete reply
Very strong alcohol and very strong coffee. Psychotic caffeine manic stuff combined with the loosening of inhibitions that alcohol brings.

This is a recent thing, as getting sleep depraved just isn't enough crazy any more. The chems give me lots of "out of the box" thinking. A lot of this is crap, like the sapient native american dolphin druid who cries when you throw trash in the ocean, and is such a sickeningly idiotic, gullible flower child that even I think it's unfair to hippies.

And I'm the guy who coined the term 'dirt witch' when referring to druids.
JET73L 18th May 2015, 8:31 PM edit delete reply

What kind of sealed chamber? Small pressure-cooker?
Otaku 9th Aug 2014, 10:45 AM edit delete reply
Not everyone knows the difference... especially those of us that aren't fans of games like D&D, d20, GURPS Dungeon Fantasy, etc.

Granted, I might like that last one if I had a chance to play it. Or was the difference well established before such RPGs? >.>
guy 9th Aug 2014, 12:17 PM edit delete reply

The difference is easy to remember. A sorcerer is a wizard squared.
Malroth 9th Aug 2014, 5:45 PM edit delete reply

in Discworld novels yes. In Dnd3.5 they're slimy used car salesmen who are born with a few magic tricks but can't hold a candle to someone who actually studies the stuff.
Disloyal Subject 18th Nov 2014, 6:15 PM edit delete reply
Disloyal Subject
Check your privilege, wizard scum. :P

On a more serious note, Wizards have to read a book for an hour every morning to memorize their spells for the day, and choose which spells to fill their spell slots with - once they cast a spell, it's gone. Sorcerers, on the other hand, know far fewer spells, but know them by heart, so they aren't rendered powerless if you steal their books while they're napping for the 8 hours of rest required to refresh spell slots. They also cast spontaneously, meaning that their spells aren't prepared in advance - once they wake up, they can at any time cast a spell they know, so long as they have a spell slot free, and they get a lot more slots, meaning that, if you want to play a battlemage who spams fireballs, Sorcerer is the way to go. As the tradeoff, they get access to each tier of spells a level later than wizards.
The two classes share a spell list, so there's a lot of overlap in their abilities - it basically boils down to short-term flexility (Sorcerer can cast any spell he knows) versus long-term flexibility (Wizard can prep spells daily to counter what he thinks he'll have to deal with). Personally, I favor spontaneous casters like the Sorcerer.
kidra 9th Aug 2014, 11:48 PM edit delete reply
In pathfinder sorcerers and wizards are similar in what spells they use, but very different styles. Sorcerers have more dorks per day, and have the advantage where they don't need to prepare their spells, which is very handy since you can cast the spell you need when you need it, whereas a wizard has to think through what he might need and hope it all works out. Unfortunately, sorcerers know very few spells in comparisons to wizards, so a little forethought and preparation are still needed.

I'm currently playing a sorcerer with the elemental (fire) bloodline, so I tend to make sure that the spells he knows cover a range of abilities. A few damage spells, a few boosts, etc. It's worked out well so far, but we'll see if it has a problem anytime soon.
Raxon 10th Aug 2014, 3:20 AM edit delete reply
Correct. Flavor wise, sorcerers are born with the power, and wizards have to study it.

This results in sorcs thinking wizards are stuck up, arrogant sods, and wizards think sorcs are lazy dips who are naturally gifted, but don't improve upon them, instead just relying on their talents to get by.
Malroth 10th Aug 2014, 10:40 PM edit delete reply

Crunch wise, Wizards gain bonus feats that the sorcorer doesn't, gets access to new spell levels 1 level earlier, doesn't have increased casting time to apply metamagic, can change their spell loadouts with 15 minutes of prep, and can learn new spells at a cost of 50gp per spell level as opposed to a sorcorers 500xspell level x character level. Sorcorers get spear proficiency and bluff as a class skill.

This is not to say Sorcorer is a weak class, With dedicated build focus a Sorcerer can easily gain 1 path to absolute power and completely rewrite the campaign world. A Wizard on the other hand can spontaneously decide to take over the world any way he feels like on 24 hours notice then take it over a different way every day for several months, then travel back in time and prevent himself from taking over the world at all.
Ilmaros 11th Aug 2014, 10:02 PM edit delete reply

Well, as far as pathfinder goes after they released the rules from Advanced Race Guide, sorceres can, if build correctly, completely outclass the best thought generalist in every way aside from 9th level spells (unless you go epic, where wizards are simply screwed unless you're playing a theurgist abomination like my archliche). The trick is to be human or half-elf with sorcerer as favored class and a generalist bloodline, and if you want to go the extra mile, you can go dual-wild-blooded with sage (wich changes your casting stat to intelligence, making you a decent skill monkey) and something that can come handy to you in some other way, like dreamspun (to recover your spells with just one hour of sleep once per day), though the sage bloodline is plenty enough if you ask me. In any case, if you do that you won't even need to go into Prc ever and are always gonna be more powerful and, above all, versatile than the best min-maxed generalist wizard due to the simple fact that you know more spells than the wizard will ever be able to prepare in a single day. It's just a matter of picking said spells carefully, wich isn't too hard to do. Things like the spell pages from Ultimate Item Compendium and the Mythic rules as a whole just add more fuel to the mix (besides, being dependant on reading from your spellbook to use the majority of your magics makes you look more like a wizard than the wizard himself).

So, just a little of friendly advice for the fire sorcerer you mentioned (don't take it in a bad way, i just think it can be useful): if you are using the rebuild rules and provided you're human or hal-elf, you might want to at least retarin your favored class points into learning spells. It is limited to spells of one level lower than the highest you can cast, but that gives you two extra known spells per level, wich improves greatly your adaptability. If you want to go full munchkin, there are items in the Ultimate Item Compendium that allow you to permanently change your bloodline, but as i see it, that would most likely ruin the flavour of your character. Anyway, hope the advice proves useful to you.
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