Strip 578 - "What roll would even be high enough to pass that Check?"

14th Dec 2017, 12:00 AM in Cave of No Return
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Halosty45 14th Dec 2017, 12:55 AM edit delete reply
There are some rolls you shouldn't actually be able to make under any circumstances.
Then there are rolls against mooks, which maybe you aren't supposed to be able to fail.
Rastaba 14th Dec 2017, 3:07 AM edit delete reply
Perhaps but until the GM shares if this ‘mook’ Is actually a mook and not a named NPC, or chooses to make them one to mess with the players, how can one be certain it is such a mook roll?
Otaku 15th Dec 2017, 1:09 AM edit delete reply
As that guy who doesn't know Pathfinder or the like very well, is there something like in some other systems *coughGURPScough* where you can't roll if the target number is too low?

Edit: Oops. Meant to ask what happens if the target number is too high, so you cannot possibly roll it. ^^'
Halosty45 15th Dec 2017, 7:35 PM edit delete reply
Generally you just avoid rolling if it's a trivial task. Some things also shouldn't be possible no matter how big your numbers are, but people vary in their intepretation on such things. Generally, this is the area of social skills- how far you can jump is pretty easily understandable and relatable to numbers, but making an enemy into a friend with diplomacy is less sensible there (though there *are* dcs associated, they're not usually followed as written- especially since the dcs have no or almost no relation to the target's power level or importance)
As for some mechanics:
Skills don't automatically fail if you hit a 1 on the d20 (or succeed on a 20, unlike attack rolls and saving throws), so if your character is good enough to always succeed at whatever task, (Let's say they had... a +40 to perception at level 10. Not that I know anybody who did that (I did that)) then generally they don't need to roll. The exception is if rolling higher gets better results, or the GM forgot how good they were, or there are circumstances they aren't aware of.
Otaku 16th Dec 2017, 1:10 PM edit delete reply
Thanks, Halosty45.

Unfortunately I asked my question backward (at least, before I corrected it). I cut my teeth on GURPS, where you roll at or below the target number to succeed, so asked the exact opposite question. Oh well, bonus fact for me provided someone deigns to answer what I meant to ask:

Is there ever a point where a task is so difficult, you don't get to roll because there is no way you'll succeed?
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