Strip 598

30th Jan 2018, 12:00 AM in Cave of No Return
first Latest
Average Rating: 4 (1 votes)

first Latest

Permalinks:

Comments:

(You have to be registered at ComicFury to leave a comment!)
Malroth 30th Jan 2018, 4:05 AM edit delete reply
Malroth
Bad call here, blind specificaly calls to treat all foes as invisible
Grovestrider 30th Jan 2018, 1:13 PM edit delete reply


"Blind Condition vs Uncanny Dodge"
Actually, the blinded condition only treats enemies as if they had total concealment, which isn't the same as being invisible (which is what uncanny dodge calls out). In other words, RAW uncanny dodge doesn't protect against targets in magical darkness, thick fog, or if you are blind (as all of these are ways that you can be subject to total concealment without it actually possessing the invisible condition).

Just to be thorough, I also looked up the glitterdust, blindness-deafness, and invisibility spells just to be sure they didn't explicitly call out relevant rules.
Halosty45 30th Jan 2018, 1:39 PM edit delete reply
Halosty45
Fun fact in relation to that: Glitterdust wouldn't reveal someone in darkness.

I could actually argue that by raw, invisible is "anything you can't see" because the condition summary says "visually undetectable." It's also a special ability (invisibility) that makes you invisible... except against things that see invisibility.

But Hax gets to make the decision here. Unless they don't apply that equally to both sides, people just gotta live (or probably die) with it.
Grovestrider 30th Jan 2018, 8:24 PM edit delete reply


"RAW - Invisibility vs Concealment"
Thing is, when one compares the invisibile condition with the see invisibility spell, it becomes obvious (atleast to me) that merely having total concealment is not the same thing as possessing the invisible condition. Most notably because it calls out mundane stealth, concealment, and opaque substances as not working with the spell.
Halosty45 31st Jan 2018, 2:32 PM edit delete reply
Halosty45
I agree with those details. However, in all of my games I would rule that uncanny dodge is suppose to apply to things that are "not visible" and not necessarily just those with the invisible condition.
Grovestrider 1st Feb 2018, 10:27 AM edit delete reply


Same here, I personally allow uncanny dodge to be used against targets who have total concealment against you; but in a RAW vs RAI debate, I wholeheartedly believe GM Hax is correct in this particular instance.
fellow 30th Jan 2018, 10:20 AM edit delete reply
fellow
She should've thought ahead and given invisibility to the bandits.
(You have to be registered at ComicFury to leave a comment!)