Strip 600 - "Meanwhile, at the battle where time has frozen still, apparently..."

3rd Feb 2018, 12:00 AM in Cave of No Return
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Snowtwo 3rd Feb 2018, 3:39 AM edit delete reply


I can half-see them breaking out a deck of cards and playing a hand while waiting for Baloney to get back.

Anyways, my rule of thumb on anything vaguely worded is this 'always rule on the side of the players unless it REALLY doesn't make sense'.
Zilfallion 3rd Feb 2018, 4:56 AM edit delete reply
Zilfallion
There's always some balancing upon what makes sense, and what might be a little too Over-Powered. Sometimes the RAW is confusing, or stupid. There are some things out there that make you WORSE at something by RAW when the idea behind the feat is to make you better at the thing. Sometimes wording, mechanics, and everything else makes RAW stupid. I really wish they'd done a better job with the wording in a few places.
Halosty45 3rd Feb 2018, 12:49 PM edit delete reply
Halosty45
Yeah, my friends and I have gotten to the point of writing down a bunch of "official" changes (at least to our group) because honestly we're better at clarity and sense than many of the people who write rules. Not all of them, and I understand they work on a whole book and thus some mistakes slip through... but some people the whole sourcebook is a mistake. *looks at Serpent Kingdoms*
Zilfallion 4th Feb 2018, 4:17 AM edit delete reply
Zilfallion
Oh yeah, one of the most amusing things I found when double checking rules on something was this line. "Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious." In the area just below Nonlethal damage on the PFSRD. Which, I fully understand what they're after, you don't lose your spells or anything if knocked out. But really amused me by the idea of a wizard having nightmares and reflex casting a fireball on the entire party while asleep.
Halosty45 3rd Feb 2018, 1:17 PM edit delete reply
Halosty45
As a GM, when you have to pull out the "I'm in charge and my ruling is final"... things have already gone wrong. Maybe you're actually correct, maybe you're not, but being unable to convince the players means you lack communication ability or they lack the willingness to understand, neither of which are good for game longevity.
Grovestrider 3rd Feb 2018, 1:42 PM edit delete reply


Honestly, I have no problem with GM Hax taking the stance of "sticking to the rules as written". It means that arguments whether something may or may not be used is more defined, and often settles such conflicts.

On the other hand, a GM who holds the stance of "using rules as intended" can cause some heated debates on which source (usually a forum thread or FAQ) is most official ruling on what was actually intended. Note that sometimes RAI means instead "rules as interpreted", which some GM's take to be defined as "rules as I interpret them" which more often than not causes disgruntled players.
Halosty45 4th Feb 2018, 8:58 PM edit delete reply
Halosty45
There's always interpretation though- even "as written".
The42ndGecko 5th Feb 2018, 2:31 AM edit delete reply


Sticking to rules as written does not always result in sensible rulings with no possibility for multiple interpretations of what the rules as written are.

And sometimes it results in rogues hiding behind tower shields as they walk toward the enemy to hide from the enemy, including their tower shield.
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