Strip 721

29th Nov 2018, 12:00 AM in Cave of No Return
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Rastaba 29th Nov 2018, 1:33 AM edit delete reply
Rastaba
What exactly constitutes the Environment? Like say would a dog taking a wizz count allowing him to position said dog so they wind up leaking on his opponent when time resumes? Would they be able to dig a simple (covered hole) pit trap? Could they put a cast iron skillet that someone left out for whatever reason directly over someone’s head so when time resumes it lands and clonks them?

I am aware none of these apply to the exact instant between these two since they were flying well above a battle field...but I am curious just where one draws the line.
Halosty45 29th Nov 2018, 2:00 AM edit delete reply
Halosty45
Creatures and objects held, worn or carried by creatures are absolutely unable to be affected, everything else can be messed with.

So, you could dig a pit trap (assuming you had magic to do that because you only have a few rounds) and probably do the skillet thing (though it wouldn't have any momentum and would just fall from wherever you left it) but you couldn't move the dog.
Otaku 29th Nov 2018, 12:24 PM edit delete reply
Otaku
Yeah, still pretty unclear and arbitrary sounding to me, and I did read your explanation on the previous strip. Thanks for trying to explain, or maybe having a good explanation I'm just too stubborn or thick to get.
Halosty45 29th Nov 2018, 12:46 PM edit delete reply
Halosty45
It's not completely arbitrary- it covers things that would resist your spells in normal circumstances- animate things, and the objects they have.

In practice, instead of the explanation in the spell of you speeding up, it's more like all creatures around you being stuck in time. They get no chance to resist time stopping, but on the other hand they and their possessions are safe from having several free rounds of stuff suddenly affecting them all at once (though cleverness can lead to them being in some unfortunate situations still- but at least not dead/mind controlled)
Zilfallion 30th Nov 2018, 1:33 AM edit delete reply
Zilfallion
I actually rather liked his explanation.

He's right about attended items. They resist magic like they're part of the wielder. If we look at it this way, Time stop only affects you. You can't bring others into the effect, but items attended by someone else are basically part of them magically. To bring them into the Time Stop(or hyper acceleration, however you view it), you'd have to deal with that person's magical resistance(which isn't a part of that spell), or drag the whole person in(also not part of the spell.

It's possible the restriction on interactions with others is due to a limitation on the spell that prevents it from interacting with others and thus giving them a chance to resist it, which may mess with the stability of the spell.
Otaku 1st Dec 2018, 11:22 PM edit delete reply
Otaku
Okay, a serious question as someone who only knows the most fundamental aspects - if that - of games like Pathfinder:

My big issue is just I'm used to games that deal with such things differently however let me pull that particular stick out of my bum. My next issue is I am under the impression that a character can move while this spell is in effect and more than just a little bit. Except, that is a lot of matter that really shouldn't be affected by the spell.

Unless I got that wrong, in which case my bad!
Zilfallion 3rd Dec 2018, 7:42 PM edit delete reply
Zilfallion
Sorry for the bit late response, but how I see it.

It's not so much the matter involved that's a problem for the spell. It's the inherent magical nature of things like attended objects and living creatures[Things like Undead and Constructs are typically magical as well].

Most spells and magics work perfectly against unattended objects. If there's nothing inherently magical to provide resistance against the spell, it proceeds like normal. Once you start adding creatures and people into the mix, and the innate magical resistance they have, things get more complicated, and thus that's why the spell is limited. It limits the magic, as it's not designed to handle those types of complications.

Now this is of course, ignoring microscopic organisms, but maybe they just have a negligible magical presence most of the time.
Otaku 4th Dec 2018, 9:56 AM edit delete reply
Otaku
S'okay to take time if you need it; tends to make for better responses... unless you take a long time then expect everyone else to remember exactly what was said a year ago (for example). XP

Anyway... still not completely getting it, but now it might be down to the point where I can stand the hand waving. A creature(?) and its "attended" objects are actually, completely frozen in time. Anything unattended by a creature is frozen in that it can only act during this time frame if acted upon by the caster. Physics gets handwaved as well.

So, for example, a caster capable of quickly flying away while time is frozen can do just that... without leaving an obvious "wake" of displaced air, possibly even generating a sonic boom.

As another example, the caster can safely walk on most surfaces, without those surfaces acting like immovable and/or impossibly slippery surfaces. The caster, for example, won't have to worry about impaling a foot by putting all their weight down on time frozen blades of grass or fail to find the friction required to walk normally on a mostly flat surface.
Raxon 30th Nov 2018, 12:05 AM edit delete reply
Raxon
Oh, that gives me an idea for a ninja/spellcaster who uses time stop as a means of harassing the party. Framing them for crimes, digging deep pits underneath them, removing the seats from latrines so they fall in, sprinkling strength damage poisoned caltrops around their camp, good shit to make them insanely paranoid. Just, you know, dick with them, but don't ever let them see the person griefing them.

And have it basically be the big bad's unruly kid, so when they catch him and torture him to death, they are now instant fugitives and in danger of being horribly murdered.
kgy121 29th Nov 2018, 8:02 PM edit delete reply


If you have something you can use move actions for while time stopped, say if you managed to get an item to make drinking potions a move action and drawing them a free action, you could double up on the buffs during a time stop.
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