Strip 739

10th Jan 2019, 12:00 AM in Cave of No Return
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Malroth 10th Jan 2019, 12:06 AM edit delete reply
Malroth
Rule of thumb, If the gunslinger misses it, then it can't be hit.
Rastaba 10th Jan 2019, 1:21 AM edit delete reply
Rastaba
Also rule of thumb, if fire can’t kill it, you aren’t using enough fire...or it’s made of fire in which case stop, drop, and roll whatever you need to do you can escape!
Malroth 10th Jan 2019, 1:32 AM edit delete reply
Malroth
Cept fire immunity is actually quite common even among things that aren't in any stretch of the imagination fire related. In 3.5 you had Searng spell if you wanted to get around that but Pathfinder..... yeah, you pretty much need a backup option against a good 45% of the monster manual.
Snowtwo 10th Jan 2019, 4:31 AM edit delete reply


There's no such thing as 'fire immunity'. Just 'haven't yet applied enough fire'!
zophah 10th Jan 2019, 1:36 PM edit delete reply


In 3.5e you could go with the hellfire spells. You know they're serious business when devils make their own fire spells.
Halosty45 10th Jan 2019, 4:30 PM edit delete reply
Halosty45
This is why admixture subschool wizards are very nice. You get to throw fireballs which have excellent range and area but then they don't have to be fire. If you really need to change elements more times per day than they can... well you have a different problem like not thinking about the fact that you were going into hell and only prepared fire spells.
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