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Strip 558 - "At the Bandit Hide-Out"

28th Oct 2017, 12:00 AM in Cave of No Return
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Strip 558 - "At the Bandit Hide-Out"
Average Rating: 5 (1 votes)

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Zilfallion 28th Oct 2017, 5:18 AM edit delete reply
Yes, everyone stay inside the cave so you can't see them sneak about and take all the good loot before the battle.
m2012e 28th Oct 2017, 1:17 PM edit delete reply

Any stories on duck-and-cover/stealth encounters? A nigh-untouchable enemy raining down hellfire (perhaps literally) on you?

(Granted, I'll be darned if the two parties combined are incapable of taking down a single archer, no matter how high he is.)

Ever since an encounter with a flying something-or-other using hit-and-run tactics, I made sure to always have a ranged weapon. (Inexperienced player --> Fighter with just a greatsword)
Halosty45 28th Oct 2017, 4:04 PM edit delete reply
Always best to have the *option* to attack at range, even if you aren't great at it.
Inbetweenaction 29th Oct 2017, 8:57 AM edit delete reply

"jade regent. that tower on the top of the world. "
Tower being surrounded with frost ghouls or something, only remember lots of enemies with paralysing attacks. And a frost moat with monsters, and a hole in the middle of the one bridge leading in to the tower. so, we did the smart thing, and used our flight spell to cross, thing could hold for quite a few minutes, should get us in, no problem, probably would last to the top of the tower to, if needed. if not, our natural flyers can tie ropes to get us up and down inside. Only, first thing, we get hit with an antimagic field, dismissing all our buffs.

after this, we took our time, and cleared the tower of mooks, and used the magic escalator to the top of the tower.

Now, the ice queen here was... protected. What with her being a flyer, it being a high ceiling room, the storm level winds of the place turning all range weapons into decorations. ANd i don't remember if the crystals that where scattered around the place where protecting her or channeling the storm, but it doesn't mather. because some of them where way out of reach.

not to mention the winds making the dc fly check really high (-8 on a nontrained dex skill is pretty darn hard for an armored char, even if you have a spell bonus) if you don't have freedom of movement. not that we had a second fly. (although not having a second arcane caster to prep more than a single fly spell probably was bad planning from the party, since the arcane caster was of that one evening. only left us with nondamaging spells in the party, and no fly spell among our buffers.)

So yeah, we faced an arcane caster with freedom of movement, fly spell and natural flight ability and storm level winds protecting her. in an environment where she and her defences could only get hit by arcane magic, or someone with fly spell (we had that natural flyer though. she got blown away by the windstorm level winds, due to being small size.)
Halosty45 29th Oct 2017, 11:36 AM edit delete reply
Personally I would have just stepped out of the room and waited for them to come out :P
Inbetweenaction 30th Oct 2017, 8:13 AM edit delete reply

problem was, we couldn't. Not easily anyways.

our party wasn't the best at UMD (the rouge was satisfied with being able to use heal wands if the divine casters went down), or knowledge arcane without the wizard, so we had to have a bit of luck to ride the elevator that was the sole entrance/exit to the room.
Going up, we could just take 20, but down? With a sorcerer/druid calling lightning on us? for 3 consecutive checks to go down all the floors, where she could follow while staying out of range?

Luck would have been needed. That, or we could have just jumped of the top of the tower. without featherfall. with her still being able to shoot/call lightning at us
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