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*provided such people and things aren't protected by magic near your level
...so someone is going to just be better at hiding than you are at seeking, whether through whatever resists the search effect or knowing specifically how to fool it (like no mana zones).
On topic, it is all about game balance and design. If something like scrying is part of the core rulebook and it'll "break" the game if it isn't counterbalanced, countermeasures to it ought to be in the core rulebook. There might be an explanation for why it isn't e.g. not enough space but that doesn't excuse it, just explain it. :)
If it is from a supplement, hopefully, that supplement addresses it. If it only causes "issues" for a particular style of campaign, okay, okay: it makes sense for it to be in a different, follow-up supplement. Of course, a good game system knows it cannot be perfect and leaves the GM enough wiggle room to house rule the situation.
Ugh, still longwinded, but I'm saying if super-reliable scrying is gonna wreck the adventure, you come up with a plausible reason it isn't going to work (or at least, work well enough to cause problems). XP
High level abilities wreck low level adventures. Stat gains mean nothing compared to the abilities, spells, and feats you get.