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Strip 689

6th Sep 2018, 12:00 AM in Cave of No Return
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Strip 689
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Author Notes:

DragonTrainer 7th Sep 2018, 9:24 PM edit delete
So, it's been pointed out to me that the pathfinder rules for flying are different from the 3.5 rules (which were what I used when I made the previous version of this page).

I have very little experience with dealing with flying rules even in 3.5, so... yeah... I'm finding it a bit confusing right now. Sorry. >_>

From what I can tell, the dragon could change directions without having to make any Skill Checks as long as it's done at the start of the turn.

Also... no update this Saturday. Again, I apologize... >_<



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Rastaba 6th Sep 2018, 9:01 AM edit delete reply
Eli is still my favorite...player. Boloney for Grand GM to rule all GMs! Faust or whatever his name is for Vice-GM, cause combat is his vice and he hath no shame in it!
zophah 6th Sep 2018, 12:54 PM edit delete reply

I noticed that many of the DMs are named after cries of unfairness:
That's 'Baloney'!
What a load of 'BS'!
Halosty45 6th Sep 2018, 12:59 PM edit delete reply
Is he using 3.5 flying rules and forgetting double movements? Hmm.

If he's using pathfinder rules it's only a dc 20 fly check to make a 180.
He's at -12/16 for being redonkulously big and clumsy but he should have more bonus than that from ranks. Should at least be able to hit the DC 15 which would let him turn around within a full round of movement using either system.
Halosty45 6th Sep 2018, 1:00 PM edit delete reply
Please note that I only nitpick because I care :P
Departure_Dave 6th Sep 2018, 5:40 PM edit delete reply

If it's an acient red dragon (gargantuan, clumsy) it would have a -14 penalty to its fly check before factoring in the negative dex penalty.

The example ancient red has a total bonus to fly of +11, giving it 60% odds of turning around properly. Which isn't awful, and has a risk of dropping out of the sky in the lower rolls.
Zilfallion 8th Sep 2018, 3:10 AM edit delete reply
Don't worry about it too much. Flying rules are quite often neglected in the majority of campaigns.

If not for the fact I played a Witch character for years that flew into storms for fun, she called it stormsurfing, I probably wouldn't be super familiar with the fly rules either.

That character got good enough at flying to go through tornadoes without any issues. This was the point the DM introduced Mega-Tornadoes. And the Double Mega-Tornado that gave a -30 fly penalty.

Missing an update isn't the worst thing in the world. At least we know in advance, and with corrections and trying to think up story, I'm sure you're busy between the difference comics.
Halosty45 9th Sep 2018, 11:07 AM edit delete reply
All you have to do is have someone 18th level cast control winds on a slightly breezy day to get a double mega tornado... imagine if there was already a natural tornado!
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